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Read: CUSP: The Sausage Factory

Date: November 9, 2011

Author: Ross Colebatch

Read: What Do You Want?

Date: November 9, 2011

Author: Ross Colebatch

As you’ve read, we’re putting together a program for 2013 called CUSP: Design for the Next Decade. We’re blogging about it in part to almost make CUSP a design project featured in CUSP — very meta. We want to be developing it as it progresses, to try and imagine what exhibitions and programs might be starting to look like over the next ten years, or even beyond, and we want it to be transparent to let everyone in at the beginning.

One of the most important aspects of this is trying to find out what you, the audience, want from an exhibition. What excites you, dazzles you, intrigues you, scares you. What you’ve seen recently that you loved, and why you loved it.

We’re not talking about going to a major retrospective and loving it because you love that certain artwork and you finally got to see it. What was it about that special show, anywhere in the world, drew you in and captivated you, made you tell your friends that they just have to go and see it?

To get you started, our Director Steven Pozel offers up his response to The Definition of Self at 21_21 Design Sight in Tokyo last year:

“I really loved the fact that the audience member became the final layer to some of the pieces in the exhibition. By making me a part of the work, I engaged with it much more than I might have just reading about or looking at it.”

We don’t need it to be a technical essay, just a few words. It might be that ‘wow’ moment, it might be a film playing, it might be the fact that the objects were all displayed on the ground. But it could also be that the exhibition was an adventure, that it felt like a treasure hunt, that you could keep engaging with a website for months afterwards. Whatever made it special for you!
Leave it in our comments here, tweet it to us @ObjectAU, leave it on our Facebook page, or email it to news@object.com.au if you want to keep it private. We’d love to hear your thoughts.

This post originally appeared here on Object Eye.